Counters add new counter Standard counter counter id : 6290370 (Hidden) id counter displays: 6290370 site ID: 4637739 Hidden tracker Counter code standard NO JAVASCRIPT Site use frames Paste this code in your HTML editor where you would like to display the counter, at the bottom of the page, in a table, div or under a menu. gdpr policy for your website

“We won’t be The Last of Us studio forever,” says Naughty Dog’s Neil Druckmann

Neil Druckmann has said that Naughty Dog will not primarily focus on The Last of Us for the rest of its existence.

Since the original release of The Last of Us in 2013, the studio has released a total of six separate The Last of Us titles, including two separate games, a DLC spin-off, a remake, and two remasters.

Druckmann also produced the TV show The Last of Us and wrote and directed several episodes. A second season will come in 2025.

However, despite the success of the franchise, Druckmann has told the Los Angeles Times that this will not be Naughty Dog’s sole focus going forward.

“I promise you,” Druckmann said, “we will not be The Last of Us studio forever.”

Druckmann also said that there are numerous games, including “several single-player projects,” currently in development at Naughty Dog, but emphasized that while they won’t all be The Last of Us titles, they will have a similar purpose.

“We create experiences that are steeped in story and character, especially relationships,” he explained. “The stories have a kind of philosophical core around which everything revolves and to which everything will respond.”

“We won't be The Last of Us studio forever,” says Naughty Dog's Neil Druckmann
The TV show Last of Us is considered one of the best live-action video game adaptations released to date. Season 2 is coming next year.

Druckmann was recently involved in a situation with Sony where the company misquoted him.

Last month, Sony published an interview with the Naughty Dog designer on its website, saying his next title could “redefine mainstream perceptions of gaming.”

Druckmann then took to social media to claim that he had never made such comments and published what he claimed to be his unredacted words in full, suggesting that Sony’s version had been heavily edited to the point where context was lost.

Last week, Sony removed the interview due to what it called “significant errors and inaccuracies,” and apologized to Druckmann for “misrepresenting his words and for any negative impact this interview may have had on him and his team.”

Related Articles

Back to top button